home *** CD-ROM | disk | FTP | other *** search
- Path: ix.netcom.com!news
- From: aschen@ix.netcom.com (Sean Aschen)
- Newsgroups: comp.lang.c++,rec.games.programmer,alt.msdos.programmer,comp.programming
- Subject: Re: Young programmers read me.
- Date: Thu, 11 Apr 1996 01:00:59 GMT
- Organization: Netcom
- Message-ID: <316c58d6.3377228@nntp.ix.netcom.com>
- References: <4icpp9$7hr@barad-dur.nas.com> <4imqe4$cj3@ping1.ping.be> <1996Mar23.224853.116513@kuhub.cc.ukans.edu> <4j52hn$ikb@news.ios.com> <Pine.OSF.3.91.960403112207.17337H-100000@bud.cc.swin.edu.au> <aidan-0404961557290001@meathook.intac.com> <pnoguchi-0404962135210001@pnoguchi.his.com> <aidan-0604961847480001@meathook.intac.com>
- NNTP-Posting-Host: dby-ct2-06.ix.netcom.com
- X-NETCOM-Date: Thu Apr 11 8:03:53 PM CDT 1996
- X-Newsreader: Forte Agent .99c/16.141
-
- On 6 Apr 1996 23:48:42 GMT, aidan@genghis.kublai.com (Aidan Cully)
- wrote:
-
- >> The reason people use C/C++ is because it allows a grand abstraction of
- >> programming which Pascal, due to its inherent design, will not allow the
- >
- >You seem to assume that there are only 2 languages that people use in
- >life, C/C++ and Pascal, and I agree with you that C/C++ has any number of
- >advantages over Pascal, particularly in the area of Object-Oriented
- >programming and speed, I was only arguing that Pascal has certain things
- >over it (e.g. readability and honest-to-God free-form language), and just
- >as computer programming languages go, there are several that come out of
- >Pascal which have tried (quite successfully, I might add) to make up for
- >and even surpass C++ as an Object-Oriented language. And what do you mean
- >by abstraction? C is one of the lowest-level languages there is, and C++
- >is just an object-oriented hack put on top of it.
- >
- >
- A hack? Well, I like it! Object Oriented stuff with liberal use of
- inheritance is fairly slow code! I love the fact that I can use
- abstract data-types to store my 3D objects for ease of manipulatation.
- I just add a method to take all the points and stuff 'em into an array
- which my assembler can use with blinding speed. This way, I get easy
- data manipulation with data hiding, etc.. but when crunch time comes,
- I'm not stuck accessing data through a member function. Works for me.
-
-
- People who put their computer setup in their signiture have problems.
-